This was a 3d model I created for a large modding project TES: Valenwood that aims to create all areas of the amazing world of Valenwood.
This was my first major time adapting to an old school specular gloss workflow, I did make use of a very helpful filter PBR to Skyrim in Substance Painter. It also was a challenge to try and keep it to a reasonable polycount due to the fact it will be an enemy in an open world experience.
Concept Art by the amazing Sam Perin:
https://www.artstation.com/artwork/PooQ4L